v1.1 Update


Hello, all! Thanks for your interest in Lovers in Freefall

I made a few slight tweaks to the document, because as with most things, sometimes a spark of inspiration you had while pouring a cup of rations into your materializer array's receipt cage for some coffee totally dissipates by the time you pick up the wrench and get back under the chassis of your Messer. 

First of all, because I'm only just getting used to the program I used to make the .pdf, I figured the font needed sprucing up - please let me know, of course, if by any means it is illegible or dense, and I will absolutely deal with that. 

Secondly, I recalled that I wanted to give lovers more options in terms of the things they bring with them to their journey, and how those things potentially open up conflicts between lovers, and between their space and the outside world. Most importantly, it only just dawned on me that while it was dramatic to let our lovers sleep in a giant mecha cockpit, it's both uncomfortable for two people and untenable for five or six. To solve both problems, each lover gets to bring something with them that becomes an element of their journey, and among them is a clearly defined cruiser, the Wingelock, as well as a starfighter, the Hummingbird. Just like the Messer, what it is, who took it with them, where they found it, and how they got away with it are all things the table defines in character creation, as well as some other less clearly defined objects that you can use as prompts to drive potential conflicts with the world and with each other. 

Feel free to leave comments on this if you have any notes. This game is first and foremost an exercise in design practice, so I want to make this the best it possibly can be. 

Land on your feet, pilot. 

--Brandon 

Files

loversinfreefall_1_1.pdf 461 kB
Feb 11, 2019

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